The Frigate V3
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9 comments
The best game kit for your AAA space game. Includes everything you need to get you started!
Description
The frigate started about one year ago when I made a deal with the author of the model. I would improve it and make it playable for Unity and he would get a share of the sales. Since the release 1, I have added more scripts, u.
Features
Features in this pack
- 3x original shaders: detail diffuse and detail specular (nothing to do with my details shaders sold separately these ones are normal shaders designed to get a better result on the spaceships) and Environment Glass for the windows.
- + 20 unique and exclusive textures with some normal maps…
- full optimized Frigate with materials ready.
- Skybox, reactor effects, explosion with Detornator etc…
- Set of scripts for flying in space, shooting.
This pack works with Unity 3 Indie and PRO.
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The Frigate Game Kit V3
This pack offers you everything you need to start a space game with AAA quality graphics. Scripts, effects, shaders, sounds, and models. Version: 3.6
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I am very interested in buying this – though I do have a couple questions:
* I notice the ship seems to shake – is that a camera issue, or is that as a result of being hit by missiles? If it is a ‘missile-effect’, can it be disabled?
* How good are the keyboard/mouse controls? I have been searching a very long time to find suitable camera and keyboard controls to try and make it suitable for all players.
Thank you
Sorry for the delay I missed the notification on this one. The ship does not shake, it is just some movie issue I think. I think the camera script should work with the regular AWDS controls, it is very easy to add a keypress test in the script to handle the keyboard. There is no specific keyboard tests in the script itself. The explosions are made by ‘detonator’ a free script, so you can easily change the explosion effect without changing the script, just by using ‘detonator’.
Thanks for your reply.
I will be purchasing this hopefully soon.
This seems to be broken >:(
Assets/The Frigate V3/Scripts/Frigate/Projectile.js(12,36): BCE0022: Cannot convert ‘UnityEngine.GameObject’ to ‘UnityEngine.Rigidbody’.
Assets/The Frigate V3/Scripts/Frigate/fire.js(13,36): BCE0022: Cannot convert ‘UnityEngine.GameObject’ to ‘UnityEngine.Rigidbody’.
Using newest version of Unity (3.4)
Imported your package into a brand new project.
Very easy to fix: change var clone : RigidBody; by var clone : GameObject; in these scripts. I will do an update.
Update:
Though your fix worked, it says “Camera effect (vignetting) is not supported (needs Pro??)
The entire scene “shakes” just like I remarked previously. Looks very choppy and not AAA quality.
??
I am uploading the new version. There are some incompatibilities with 3.4. This version is not choppy, no worries.
About all the full screen effect, yes , they are only supported by PRO, you need to uncheck them on the camera, I have no control over that, it is how Unity is working.
Btw if you have issues, this place is not the right place, please open a ticket with our support.
New version 3.4 uploaded, you can use the update feature, new file inside the zip is named: thefrigate34.unitypackage
Would you be so kind as to update this package to work with version 3.4? I have fixed the detonator error by importing the latest version but I am having several other issues with the package. for example the turret aiming only tracks in one axis and when I enable other axis it begins orbiting around the ship. Also, the star flares have a lot of missing flare values, is this intended?
Please open a ticket with our support. We have released a version updated that is working with 3.4 with no errors and have customers using it. Please make sure you updated to the last version first (use Update on our website)