The Ultimate Rock Bundle

Products | 6 comments

The Ultimate Rock bundle compile in the same package Meshes, Shaders and textures so that you can achieve the best result in a very short time.

News

13th January 2012: update 2.0

- added : groups of rocks. 10 new models with various poly size, that can be populated on terrain for example. Very low poly and compatible with the textures presets.
- upgraded: new project demo with a terrain that uses the same shaders and 3 project: HDR, Normal and mobile.
- added prefabs for everything.
- sorted a little bit all the files, renamed the shaders to be compatible with other’s published by unity3dx.com.

24th June 2011: update 1.2

- added : Pebbles, 3 new models and 3 new textures and their normal map.
- added : Charcoal, 3 new models and 3 new textures and their normal map.

22th January 2011

v1: original release.

Description

Rocks are everywhere, in most 3d games. But there is a problem, they take a lot of polygons. Typically it is very hard to have a big realistic rock with less than 20,000 poly. I am been looking for solutions to get the same result with only 600-700 polygons.

… and I came up with some very advanced shading algorithms using the normals to simulate the relief. Better than bump mapping or displacement maps, these shaders are doing the job using low resources in only one pass.

Then I have created 12 low poly rocks, and worked the UV mapping so that these rocks can work with rectangular regular textures. I mixed atlas and spherical UV mapping to get rocks that would almost look good with any kind of seemless texture.

new: added terrain meshes, charcoal, pebble, multi rock groups.

Finally I created 20 hi-resolution textures (2048×2048). They are not photos, but algorithmic simulations so that you get a level of detail that cannot be matched with a photo.

Features

Features in this pack

  • 3x shaders: details, wet and transparent. All shaders supports 2 textures (one main and one detail) and 2 normal maps.
  • +30 unique and exclusive textures, ice, magma, stone, gems, rocks, stones etc…
  • 12 low poly rocks (from 600 to 1400 poly)
  • 3 charcoal textures and models
  • 3 pebble textures and models
  • 10 multi rock groups with low poly and low resource consumption.
  • 1 terrain + textures
  • 1 scene with HDR enhancement, 1 normal and one for mobile.
  • 22 preset materials using the textures and the shaders so that you can drag and drop them immediately.

This pack works with Unity 3 (it uses surface shaders and do is not supported by Unity 2.x). iPhone has not been tested yet, but should work with minimum changes. Free and Pro version are supported.

Pictures

 

Video


 

 

Purchase

The Ultimate Rock Bundle
This pack offers everything you need to deploy low-poly rocks that are looking very realistic in your game. Exclusive shaders, textures and materials like ice, magma, stone, gems, and more.

 

6 comments

  1. Robin says:

    Are the shaders included the same as the other two packs?

  2. admin says:

    Yes, except that there is the transparent version, and a LOT more materials. Btw I will upgrade this pack with Chalk Rocks, Peebles, and some great big Rock formations. Upgrade will be free.

  3. Gropefruit says:

    I understand one feature is low GPU/CPU cost, but at what degree of rock usage?

    For example, how many rocks would be considered the ‘reasonable’ maximum for a given scene? 10? 100? 1000?

    Also, could this one day be used in addition to your LOD system? Perhaps to render MANY asteroids with minimal cost?

    Thanks

  4. Gropefruit says:

    OK, I took a chance and just bought it – I am pleased with the results.

    These rocks make great asteroids and I have been able to instantiate a considerable number of them (varying shapes/sizes) in a single scene with pretty darn good performance.

    I definitely recommend this.

  5. Malik Gray says:

    Upon purchasing and importing this into a brand new project I get all of these errors.

    http://i73.photobucket.com/albums/i227/Narutosanmikey/importerror.png

  6. admin says:

    These are warnings, not errors. Some models uses Unity’s normal calculations. There is nothing wrong with it. Btw if you have a problem, please open a ticket in our support section, that’s easier to track for me.


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